Three Different Types Of Gamification In Learning

When organizations design training programs today, one consistent challenge emerges: employee fatigue. Training often feels like an additional “task” rather than an enabler for their current roles. However, integrating gamification and microlearning into training has revolutionized how employees perceive learning—turning it into an engaging and rewarding experience.

This shift, powered by microlearning platforms like Master-O, is proving to be transformative. Employees can engage with bite-sized, interactive learning modules tailored to their roles, allowing them to “switch off” from work while still acquiring critical skills. By gamifying learning, organizations not only reduce fatigue but also inspire a sense of accomplishment akin to completing levels in games like Candy Crush or Super Mario.

Three Aspects of Gamification

But to truly harness the power of gamification, it’s essential to understand its three distinct aspects: peripheral, intermediate, and core gamification.

Peripheral Gamification

The most visible form of gamification in various applications is the inclusion of Points, Badges, and Leaderboards (PBLs). These elements have been successfully adopted across industries, from travel and food apps to microlearning platforms like Master-O for employee training.

PBLs are:

  • Easy to implement
  • Broadly applicable across industries
  • Relatively low-risk for businesses

For instance, sales teams might use leaderboards to encourage CRM usage, while logistics firms reward timely deliveries with badges. These elements drive participation and build a sense of competition, but they only scratch the surface of what gamification can achieve. By themselves, PBLs lack the depth to create a fully immersive gamified microlearning experience.

Intermediate Gamification

To elevate gamification beyond surface-level engagement, organizations can incorporate intermediate elements such as time-bound challenges, social collaboration, and the concept of "lives." These features make the gaming experience more realistic and engaging:

  1. Time-Based Challenges:
    Adding time constraints enhances focus and goal orientation. For example, setting a 24-hour turnaround time for completing a learning module creates urgency, much like racing against the clock in a game.
  2. Social Sharing:
    Collaborative elements, such as sharing achievements with colleagues, foster teamwork. In a mobile microlearning scenario, learners might share insights or resources to complete tasks together, mimicking the social aspects of multiplayer games.
  3. Lives and Rewards:
    Borrowing mechanics like "lives" from popular games can motivate learners to persevere. For instance, a healthcare team might collaborate by sharing knowledge to "earn lives" and complete a training module collectively.

These intermediate features, layered over microlearning platforms like Master-O, deepen engagement by making the process interactive and collaborative. However, they still rely on adding a game-based microlearning core to fully immerse learners.

Core Gamification

At its most advanced, gamification integrates authentic, game-like experiences into learning. Core gamification transforms training into a closed-loop game, where learners can play repeatedly, mastering levels and progressing in a structured yet fun environment.

Core gamification emphasizes:

  • Simple Loops: Repetition with variations, as seen in games like Tetris or Angry Birds, keeps learners engaged while reinforcing concepts.
  • Fun and Rewarding Experiences: Learners feel motivated as they achieve milestones, complete levels, and unlock rewards.

Creating a full-fledged game-based microlearning experience requires thoughtful design. For example, sales training could simulate real-world customer scenarios through interactive modules where learners “sell” to virtual clients, honing their skills in a dynamic, risk-free environment. This approach fosters intrinsic motivation, making learning enjoyable and impactful.

Gamification and Microlearning in Education

Education naturally aligns with gamification principles, and the rise of microlearning platforms has made it easier to integrate peripheral, intermediate, and core gamification elements. Here’s how they complement each other:

  • Rewarding Progress: Learners earn points and badges, boosting motivation as they complete levels.
  • Learning from Mistakes: Much like retrying levels in a game, learners refine their skills through repeated practice.
  • Social Learning: Collaboration and competition, such as leaderboards or team challenges, create a dynamic learning environment.

With advancements in gamified microlearning, educators and corporate trainers can design curricula that merge all three aspects of gamification. This approach enables learners to “play while they learn,” ensuring that knowledge retention becomes a natural by-product of engaging gameplay.

The Future of Gamification in Microlearning

The synergy between gamification and microlearning is redefining training and development for organizations. By leveraging mobile microlearning and game-based microlearning on platforms like Master-O, companies can create tailored, scalable learning experiences that cater to modern employees’ needs.

As gamification evolves in 2024, the focus will be on designing integrated systems that combine peripheral rewards, intermediate challenges, and core gaming elements to foster continuous learning and skill development. Whether it’s a sales executive conquering levels or a healthcare professional collaborating in a time-bound challenge, the possibilities are endless.Here’s to the next generation of learners, completing levels, earning badges, and excelling in their roles—all while enjoying the journey through microlearning platforms like Master-O!